Table of Contents

Constructions

Primary skill enhancers

Sword in the Stone

Hero receives Attack skill +1

Forge

Hero receives Defense skill +1

Fort

Hero receives Defense skill +2

Stonehenge

Hero receives Spell Power +1

Garden of Revelation

Hero receives Knowledge +1

Arena

Hero receives Attack and Defense skills +1

Prophet Statue

Hero receives Spell Power and Knowledge +1

Library

Hero receives Attack Skill, Defense Skill, Spell Power, and Knowledge +1

Dwellings (17/17)

Peasant's Hut

Peasant dwelling.

Archer's Hut

Archer dwelling.

Goblin's Hut

Goblin dwelling.

Watch tower

Orc dwelling.

Halfling's hut

Halfling dwelling.

Boar pen

Boar dwelling.

Centaur's cave

Centaur dwelling.

Crypt

Gargoyle dwelling.

Treehouse

Sprite dwelling.

Dwarf cottage

Dwarf dwelling.

Excavation

Sceleton dwelling.

Graveyard

Zombie dwelling.

Hydra Pond

Hydra dwelling.

Rogue Wagon

Rogue dwelling.

Desert Tent

Nomad dwelling.

Haunted House

Ghost dwelling.

Medusa Temple

Medusa dwelling.

Magic shrines (3/3)

Shrine of first circle

Learn level 1 spell.

Shrine of second circle

Learn level 2 spell.

Shrine of third circle

Learn level 3 spell.

Teleports (9/9)

Two-way teleports

Teleports a hero to another two-way teleport, with the ability to return to the gate of origin.

One-way teleports

Teleports hero one-way to a specific map location

Treasuries (10/10)

Druid's Treasury

Ogre's Treasury

Hydra's Treasury

Mage's Treasury

Gargoyle's Treasury

Medusa's Treasury

Pyramid

Temple of Inti

Shipwreck

Ice Cave

Mines (7/7)

Other constructions (14/14)

Key master tents

For a hero to pass a Border Guard, the hero must visit the Keymaster’s tent of the associated color.

Stone well

Replenishes spell points.

Magic Spring

Replenishes spell points, then doubles the ammount.

Gazebo

Hero receives +1000 Experience points

Stables

Hero receives +20 action points every day until next week.

Idol

Hero receives +1 Luck in the next battle.

Fountain

Hero receives +1 Luck in the next battle.

Temple

Hero receives +1 Morale in the next battle.

Obelisks

Reveals portion of the Puzzle Map.

Signs

Displays a message when visited.

Witch hut

Hero learns random secondary skill other than Leadership or Necromancy

Observation tower

All friendly heroes get +1 movement point bonus.

Tree of Knowledge

Advance to Hero’s next level

Windmill

Once per week +(3-6) of any random resource other than Gold.