All heroes attain ability in the four primary skills; Attack, Defense, Power, and Knowledge. Martially oriented heroes, like Knights and Barbarians, will have their Attack and Defense skills advance more rapidly. Heroes studying magic, like Wizards and Necromancers, will more often gain Power and Knowledge.
Attack skill is a bonus added to the attack skill of any troops your hero commands, allowing them to inflict more damage in combat.
Defense skill is a bonus added to the defense skill of any troops your hero commands, allowing them to resist more damage in combat.
Spell power determines the duration or strength of a spell.
Knowledge determines how many spell points your hero may have. Under normal circumstances, a hero is limited to 10 spell points per level of Knowledge.
There are twenty-two different secondary skills in the game. Each may by held at a basic, advanced, or expert level of ability. Each hero can learn up to eight different secondary skills.
Hero contributes 250 gold per day to your cause.
Gero contributes 500 gold per day to your cause.
Hero contributes 1000 gold per day to your cause.
Increases your hero’s troops’ morale by 1.
Increases your hero’s troops’ morale by 2.
Increases your hero’s troops’ morale by 3.
Increases your hero’s luck by 1.
Increases your hero’s luck by 2.
Increases your hero’s luck by 3.
Allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 20%.
Allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 40%.
Allows you to negotiate with monsters who are weaker than your group, and reduces the cost of surrendering by 60%.
Basic Air Magic allows your hero to cast Air spells at reduced cost.
Advanced Air Magic allows your hero to cast Air spells at reduced cost and increased effectiveness.
Expert Air Magic allows your hero to cast Air spells at reduced cost and maximum effectiveness.
Basic Earth Magic allows your hero to cast Earth spells at reduced cost.
Advanced Earth Magic allows your hero to cast Earth spells at reduced cost and increased effectiveness.
Expert Earth Magic allows your hero to cast Earth spells at reduced cost and maximum effectiveness.
Basic Fire Magic allows your hero to cast Fire spells at reduced cost.
Advanced Fire Magic allows your hero to cast Fire spells at reduced cost and increased effectiveness.
Expert Fire Magic allows your hero to cast Fire spells at reduced cost and maximum effectiveness.
Basic Water Magic allows your hero to cast Water spells at reduced cost.
Advanced Water Magic allows your hero to cast Water spells at reduced cost and increased effectiveness.
Expert Water Magic allows your hero to cast Water spells at reduced cost and maximum effectiveness.
Allows your hero to learn third level spells.
Allows your hero to learn fourth level spells.
Allows your hero to learn fifth level spells.
Allows 10% of the creatures killed in combat to be brought back from the dead as Skeletons.
Allows 20% of the creatures killed in combat to be brought back from the dead as Skeletons.
Allows 30% of the creatures killed in combat to be brought back from the dead as Skeletons.
Allows your hero to regenerate 2 spell points per day.
Allows your hero to regenerate 4 spell points per day.
Allows your hero to regenerate 6 spell points per day.
Increases a hero’s normal maximum spell points by 25%.
Increases a hero’s normal maximum spell points by 50%.
Doubles a hero’s normal maximum spell points.
Endows a hero’s troops with 5% magic resistance.
Endows a hero’s troops with 10% magic resistance.
Endows a hero’s troops with 20% magic resistance.
Causes a hero’s spells to inflict an additional 5% damage in combat.
Causes a hero’s spells to inflict an additional 10% damage in combat.
Causes a hero’s spells to inflict an additional 15% damage in combat.
Increases a hero’s earned experience by 5%.
Increases a hero’s earned experience by 10%.
Increases a hero’s earned experience by 15%.
Allows your hero to see 2 square further into the shroud.
Allows your hero to see 4 square further into the shroud.
Allows your hero to see 6 square further into the shroud.
Increases your hero’s movement points over land by 10%.
Increases your hero’s movement points over land by 20%.
Increases your hero’s movement points over land by 30%.
Reduces the movement penalty for rough terrain by 25%.
Reduces the movement penalty for rough terrain by 50%.
Reduces the movement penalty for rough terrain by 75%.
Increases the damage done by range attacking creatures by 10%.
Increases the damage done by range attacking creatures by 25%.
Increases the damage done by range attacking creatures by 50%.
Allows one aimed shot with increased damage.
Allows two aimed shots with increased damage.
Allows two aimed shots with maximum damage.
Increases all hand-to-hand damage inflicted by the hero’s troops by 10%.
Increases all hand-to-hand damage inflicted by the hero’s troops by 20%.
Increases all hand-to-hand damage inflicted by the hero’s troops by 30%.
Reduces all damage inflicted against the hero’s troops by 5%.
Reduces all damage inflicted against the hero’s troops by 10%.
Reduces all damage inflicted against the hero’s troops by 15%.