Table of Contents

Strategy & Tactics:

For beginners:

Pocket Heroes is a turn based strategy (tbs) with RPG elements. There are many similarities with the PC series, so if you need more information just look here

Here is a brief description to get familiar with the game:

  1. the development part: you build up your castle in order to recruit more creatures. For doing this you need resources and gold that you can pick from the ground or get from mines.
  2. the fighting part: in order to advance in the game and reveal your territory, as well as gathering resources needed for the first part, you’ll have to fight monsters. After you gather your forces you can conquer your opponents. You can do this by giving armies to your heroes and going into enemy land. The rest will come naturally.

There’s pretty much it. Go and play a map, and enjoy.

Hints that will make the game easier:

  1. the extra army that goes with him is usually enough to start fighting monsters guarding the ore&wood
  2. you’ll gather resources & gold faster and you’ll recuperate the money spent on him very fast
  3. you don’t have to return your main hero to the castle to buy the armies.
  4. you can exchange armies between heroes and don’t fight with your whole army if you don’t want to. E.g if you fight with archers and you have flying monsters you might not want to take your archers. The same thing if you fight against flying monsters: they will kill all your rangers if you don’t take care.

Fighting Strategies:

Basic tactics:

Advance tactics:

Tactics involving castle siege:

Attack:
Defense:

How to develop a hero (tips):

  1. if you have many artifact maybe you won’t have slots to wear the ones that give you resource. No problem, just equip them at the end of the turn and then take them off at the beginning of the other.
  2. if you need spell power or knowledge for a battle just take the defense/attack artifact off.
  3. when you visit a well equip all the +knowledge artifacts and then unequip them. The extra mana will remain.
  4. when will be more boots artifacts like ones that modifies other things than movement (f.e. attributes) you could switch them before some important battle to take of the +attributes

Here are my 8 preferred skills:

Of course there are many combinations, I prefer to do a mixed hero for large maps and pure fighter for small maps where you won’t have the time to learn spells in the parenthesis are possible skills for pure warriors. Anyway is important to be flexible:


Hints for particular cases:

Knights:

Barbarians:

Warlocks:

Sorceress:

Wizards:

Necromancers:


Multiplayer (hotseat) hints:

  1. it is very important to surprise your enemy with unexpected attacks: early in the game if you can sense you got a better start then your opponent.
  2. or you can attack his castle when his main hero in far enough to come back and defend it.
  3. also attack his main hero when he’s not prepared and doesn’t have full army supply.