7th creature level – you can make a specific sub-rubric here with all the ideas for the names, graphic of the 7th level monsters
monsters upgrades – you can make a specific sub-rubric here with all the ideas for the names, graphic of the monsters upgrades New monsters are complete - still finishing upgrades!
new faction – you can make a specific sub-rubric here with all the ideas for the faction (some are already put on the forum)
random map generator Included in the plans already
when you are in info mode and tap over the bottom icons it should say what they are doing (not dirt road, cactus ,etc) Usability feature
the possibility to scroll the map on survey mode (with the pan or/and arrows) . This would serve like a mini map for better planning your actions Usability feature
the possibility to make more then one screenshot without overwriting the old one Bug - accepted
option to disable/enable fog of war Already exists for developers
hero should start in the castle not one square in front of it Gameplay logic probably
longer text messages – add scroll arrows for messages longer than 1 screen Usability feature - accepted
restart button – this would give the possibility of starting the same map over again, without having to configure all the options (the previous setting will remain). This is useful to get the starting conditions that you want Minor usability feature
paralyze (petrify) ability (not spell) on some monsters like: medusa, Cyclops Gameplay tweaks, bestiarium
water activities Planned but too complex for now
underground Planned but too complex for now
multiplayer by email/Bluetooth Planned, but might be not easy to do at the current state
heroes with our portraits Need further clarification → well this would be just for our fun. We can edit our faces and make it a hero face.
external growth of creatures according to the difficulty level (the monsters growth from the castle stays the same) Gameplay tweaks
quick battle mode Gameplay feature
duel mode – you have an amount of points (gold). You build your army, pick artifact, spells, etc according to the money/points you have and fight other heroes. You’ll get experience and points/gold with every battle. This doesn’t involve a map and the features that go with it, just the battle background. Not planned for now
the guard towers should do damage according to the development of the castle and according to the defense of the unit. Also the main tower should do more damage then the other 2. for now they all do a fixed 50 damage (the moat too), doesn’t matter any parameters.
AFAIK its done according to the HMM2 or HMM3 spec. But yes, gameplay tweak might be considered interesting → but we are not homm :). For now I see all the efforts are done to make the game not so similar with homm
to make available the hero info on the tavern, before I buy him. I want to see first what I’m buying. Isn’t it was made intentionally? Im not sure the player have to see heroes stats untill he bought him.. maybe some sort of relative level, but not the entire stats → in homm you could see it: stats, army, artifact, spells in the book. But I didn’t want this because in was in the homm…it’s just an useful feature
perpetual events: some events not to disappear after you took it: for example you get -1 moral every time you go through a place. Gamplay bug → this was a suggestion, not a bug that I encounter. The bugs I encounter were wrote in the bugs section
more then 2 way teleports Doable, but now its incompatible with AI model. As i understand it means random portals - i.e. several destinations choosed in random, am i right? → yes
allied factions (teams)Requeres diplomacy in AI and additional editor interface. Feature strongly coupled with the new AI model
rewards that can be carried from one scenario to another (campaign mode) Campaign feature
Quests
split the sound into 2 parts: music and sound effects, each with own volume control For now we don’t have any music
day counter next to the horse cursor – to show turns needed till you’ll arrive that place – toggle mode movement points/days Usability feature
add a “Are you sure you want to dig” question Usability feature
special victory/loss conditions Quests related, mostly editor feature
improve AI ahem.. its the big chunk of work but planned as well
DONE sprites (I think this should be developed in a new sub-rubric) New constructions are complete!
animations (I think this should be developed in a new sub-rubric)
NEW: add the possibility to also block the building of any constructions in the castle. This feature would be especially used with quest maps where you want to block the possibility to make the second hero (for one hero quest maps), or to build mage guild (if you want to be a map orientated only on might battles), or block the construction of the last dwelling, etc.
How to realize it: additionally under the ‘Build’ button there will be a second one. Suggestions for button’s name: ‘Erase’, ‘Block’, ‘Don’t permit’, ‘Restrict’, ‘Bann’, ‘Restrict building’, ‘Demolish’.
How would it look: the name of the building that is forbidden to be build in that castle will be gray.
NEW (15.12.2007):
end graphic chart: at the end of the game some graphic that shows comparative evolution in time of the game (gold, resources, castles, army, artifacts etc), or you could pay for this while you are playing - this option would facilitate the comparison of the competitors especially in human vs human games. Design: similar to Civilization
dynamic luck/morale (when 2 heroes meet in battle the lowest morale/luck will be 0 if not negative and the other player will have his value minus the enemy value)
spell scrolls with limited cast number – after 10 casts foe example they would disappear. This is especially good for very powerful spell like Implosions, Armageddon, etc
a town structure that gives a small amount of experience per turn for the hero that is guarding the town (not too much cause then there will be many that will just stay in the castle to level their heroes…f.e 100 exp per day is ok)
Artifacts Sets – race specific sets or sets with a purpose (sets for fighter, spell casters, for travelers, etc) Sprites created-Future versions
a +1 level to a skill
combination like boots that give 50% Pathfinder and some travel points. Sprites created-Future versions
Boots that give no penalty for some specific terrain (for example Desert). Sprites created-Future versions
artifacts to increase growth population Sprites created-Future versions
artifact that would give bonuses to a specific unit (f.e 6’th level creatures like Black Dragons)
make some special artifact for the Necromancers. A coffin for the Vampires or others Sprites created-Future versions
think at something special for every race. A banner for the Knights, a Horn of Rage for the barbarians that would give them Bloodlust at the beginning of the battle for example, for necromancers something that will raise Zombies instead of skeletons ,etc Relative to above item
some magic books that would give all level 1 spells or all destructive spells, etc Sprites created-Future versions
an artifact that would give +1 to all resources per day
an artifact that would enable you to use armies from all kind of races without moral penalties, but you can’t have good morale either. This artifact would make the moral to 0, doesn’t matter the army you have.
Artifacts that give a big bonus but decrease some other ability: +4 attack and -2 def, +2 moral and -1 luck, etc Sprites created-Future versions
a ballista that would let you shoot twice Future versions
artifact that would boost a spell: cast at half of mana, increase effectiveness, etc Sprites created-Future versions
ammo cart
artifact that would provide immunity for a certain spell Sprites created-Future versions
a bow that would halve the penalties Sprites created-Future versions
NEW: make artifacts specific for a race or against one faction. F.e: a shields of light would give additional + 2 defense to all good creatures or to humans or a fire shield would give a bonus to all units that would have a fire attack (Phoenix, Dragons, Druids, Mages, Fire Elementals) or would protect other units against fire attacks…and so on for the other elements. The same for swords…
external dwellings for every unit. For now there are the first 2 for every race + the Hydras and the neutral ones. So here there is a big need for drawings. Sprites created for all 3rd level and all 4th level except Warlock and Wizard-Future versions
dragon Utopia and the construction for special Dragons (Crystal dragon, Sulfur Dragon, Azure Dragon, etc)
more construction that give bonuses. There could be with +3 to a skill or a construction that would give 2000 exp – something like Gazebo that gives 1000.
an altar of sacrifice for units or/and artifacts
buildings that would increase temporally some skills& abilities. E.g: magic skills (fire, water, etc) or combat skills (f.e +1 to Archery for 1 week)
a graveyard like in Heroes 1 – that would have ghosts or other undead as protectors
a corpse that if you would search you would find something: similar with excavations or the skeletons from the Homms – not really a construction but would behave like one :) Skeleton sprite created-Future vversions
crevasse as snow ‘building’ would be something that if would be put in your way would make you loose something: troops, morale, luck, travel points, mana or something else
a church – we’ll see what will be the use of it.
an external building (Town Hall, Statue, etc) that would bring 500 gold per day
DONE we have a Windmill – what about a Watermill? Trinity construct gives 1000 gold/already in game
farms – maybe related to peasants
oracle – similar to the tavern, but would show just the info about the other players – in the previous Heroes there was a Thieves guild for this, but now would be nice that the Thieved Guild would have other attributes – f.e: after defeating some rogues you get a treasure: money+ artifact
external tavern Sprite created-Future versions
bank for landing money that you’ll have to pay after a period of time – not very medieval, but…
DONE Nest – would be something like a Treasury that would be guarded by rocs or Griffins. Or you could use this idea for and external recruiting building Griffin Nest already in game
Oasis – for the deserts. Could be for good luck/moral or travel points or just a bunch of Nomads that will attack you leaving after you defeat them some goods
Weapon/Armor Pedestal – a place that if you would search would offer a random artifact (weapon/armor) – probably from the editor we could choose the level of the random artifact or the directly the artifact
I would really, really love a Pandora Box. Who wants to draw it? :)
Sphinx – not necessarily with the same purpose like in other heroes. We can find another thing for him
magical garden – the previous Homm this would give 5 gems. Now it can give +1 to all the resources (gems, crystal, sulfur, mercury) when you visit it once per week.
Fort – a construction where you can recruit various creatures for money – they’ll be chosen by the mapmaker
DONE Palace – well this could be part of a quest. I don’t have really an idea what it could do, but a Palace would find it’s place in a fantasy game Castle construct already in game
we can introduce a building for Vampires:
Bran Castle or something. Here you would fight vampires and in the end get a reword: resources or even some vampire units to fight for you
DONE Sarcophagus – for an undead Unit dwelling already in game
a construction that would teach fight skills (could be the Fort) and another magic skills (like an Academy or something). Of course for an amount of money
a cartographer that would reveal a small amount of the map – but I’m not sure I really want it :)
Banner – a simple banner that if you would visit would give you +1 moral or something
magic crystal site – you would pray there and a skill/attribute would be increased. Probably a magical one
draw a bridge for crossing a river/small sea
external gates that would complete the walls. They would disappear after access. They are similar to the Guards. Actually they could take the attributes of guards and the Guards abilities could be extended with other required things (not only visiting a keymaster) like: level, experience, particular hero, gold or resource required to pass, etc. Also they could be guarded Sprites created-future versions
magical terrain – this idea was taken from homm 3 :) but it was nice
DONE rivers water/lava – just for design Already in game
Geysers water/lava– just decorative
DONE mountains that would look exactly like the snow/dirt ones but would be for swamp
the possibility to rotate mountains
trap – a trap that if you would visit in one place would open the possibility to enter in one place (open a gate) – this is more suitable for underground, but if you would want to use it, the idea is to link one ‘button’ (lever) that is in one place to another place that is activate by it
Carnivore plant – as decoration for swamp
NEW(15.12.2007):
external marketplace Sprites created-Future versions
artifact merchant: a place where you could give gold and/or resources for artifacts Sprite created-Future versions
altar of sacrifice for artifacts – gives back exp, gold, resources or something else…