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pocket_heroes_rmg_project
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pocket_heroes_rmg_project
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pocket_heroes_rmg_project
Table of Contents
Random map generator
Proposed algorithm
Area-based Terrain Analyzis for AI Spatial Reasoning
Links to HMM3 RMG Info
Random map generator
Proposed algorithm
Prepare (define, read) map general info
Zones map
Players disposition wrt zones
Zone types, resource allocation
Determine zone locations on the map
Either use a ‘bubble’ algorithm
Or use ‘circle’- place farthest from all
Add buffer (interconnection) and decoration (islands,lakes,mounts) zones
Determine terrain type for each zone
Build zone borders
Initialize each zone area as ‘impassable’
Carve passages between zones or reserve teleport placement
Check reachability and average path length
Allocate castles
Allocate mines
Allocate additional buildings
Allocate chests, artefacts and such
Allocate guards
Validate
Area-based Terrain Analyzis for AI Spatial Reasoning
Areas and blah blah..
Links to HMM3 RMG Info
http://heroescommunity.com/viewthread.php3?FID=11&TID=7769
http://heroescommunity.com/viewthread.php3?FID=2&TID=8896
http://www.strategyplanet.com/homm/bastards/randoms/randoms.html
http://heroes.ag.ru/h3/rmg/
http://heroes.ag.ru/h3/rmg/smedstad.zip
http://www.gamasutra.com/resource_guide/20030121/jacobson_02.shtml
http://www.evl.uic.edu/cavern/rg/20030201_leigh/
http://www.efg2.com/Lab/Library/SimulationAndModeling.htm
http://www.ifm.liu.se/~freka/particleworld/
http://www.math.uiuc.edu/~west/openp/
pocket_heroes_rmg_project.txt · Last modified: 2007.01.18 10:30 by admin